Constant Nodes¶
This plugin provides compact blueprint nodes for a variety of common mathematical and physical constants.
Blueprint Nodes¶
Generic Constants¶
Get Euler Number¶
Get Euler’s number e, the base of natural logarithms
Get Euler Gamma¶
Get Euler’s constant gamma
Get Half Pi¶
Get half PI
Get Two Pi¶
Get two PI
Get Sqrt 2¶
Get the square root of 2, Pythagoras’ constant
Get Sqrt 3¶
Get the square root of 3, Theodorus’ constant
Get Golden Ratio¶
Get the Golden Ratio, phi
Physical Constants¶
Get Speed Of Light¶
Get C, the speed of light in a vacuum. Units are m/s.
Get Planck Constant¶
Get the Planck constant. Units are J/Hz.
Get Reduced Planck Constant¶
Get the reduced Planck constant. Units are J s.
Get Boltzmann Constant¶
Get the Boltzmann constant. Units are J / K.
Get Stefan Boltzmann Constant¶
Get the Stefan-Boltzmann constant, Sigma. Units are W / m^2 / K^4.
Get Coulomb Constant¶
Get the Coulomb constant. Units are N m^2 / C^2.
Get Gravitational Constant¶
Get the gravitational constant, G Units are N m^2 / kg^2.
Get Astronomical Unit¶
Get 1 Astronomical Unit, roughly the distance between the Sun and Earth Units are m.
Get One Parsec¶
Get 1 parsec, the distance at which one AU subtends an angle of on arcsecond. Units are m.
Planet Masses¶
Get Sun Mass¶
Get the mass of the Sun, in kg
Get Mercury Mass¶
Get the mass of Mercury, in kg
Get Venus Mass¶
Get the mass of Venus, in kg
Get Moon Mass¶
Get the mass of the Moon, in kg
Get Earth Mass¶
Get the mass of Earth, in kg
Get Mars Mass¶
Get the mass of Mars, in kg
Get Jupiter Mass¶
Get the mass of Jupiter, in kg
Get Saturn Mass¶
Get the mass of Saturn, in kg
Get Uranus Mass¶
Get the mass of Uranus, in kg
Get Neptune Mass¶
Get the mass of Neptune, in kg
Wave Conversions¶
Wavelength To Frequency¶
Convert a wavelength to a frequency. Output units depend on the input units.
Wavelength To Angular Wavenumber¶
Convert a wavelength to a wavenumber (radians per unit distance). Output units depend on the input units.
Frequency To Wavelength¶
Convert a frequency to a wavelength. Output units depend on the input units.
Frequency To Angular Wavenumber¶
Convert a frequency to a wavenumber (radians per unit distance). Output units depend on the input units.
Angular Wavenumber To Wavelength¶
Convert a wavenumber (radians per unit distance) to a wavelength. Output units depend on the input units.
Angular Wavenumber To Frequency¶
Convert a wavenumber (radians per unit distance) to a frequency. Output units depend on the input units.